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Building Anticipation & Managing Expectations in Roleplaying Games

The Holly Herald: Keeper of Green Through the Long Winter

One of the most powerful tools at a roleplaying table isn’t a stat block, a plot twist, or even a perfectly balanced encounter.

It’s anticipation. And given the time of year, I thought it an appropriate topic to discuss.

Anticipation is what makes players lean forward in their chairs. It’s what turns a rumor into a quest, a door into a dilemma, and a vague warning into a moment everyone remembers. But anticipation only works when it’s paired with managed expectations. Promise the wrong thing—or promise too much—and even a great session can fall flat.

This post looks at how DMs can build anticipation without overhyping, and how players can engage with the story without assuming outcomes, so everyone leaves the table excited instead of disappointed.


Why Anticipation Matters

Anticipation creates emotional investment before the dice ever hit the table.

  • A dragon is scary.

  • A dragon you’ve heard whispers about for three sessions is terrifying.

  • A dragon whose shadow you saw once, whose victims you met, and whose roar cracked the sky? That’s legendary.

Anticipation turns moments into memories—but only if expectations are aligned with what the game can actually deliver.


Tips for Dungeon Masters: Building Anticipation Without Breaking Trust

1. Seed Information Early (and Imperfectly)

Let players hear about things before they encounter them:

  • Rumors in taverns

  • Half-burned maps

  • Conflicting eyewitness accounts

  • Old scars on NPCs who won’t talk about how they got them

The key is incomplete information. When players don’t have the full picture, their imaginations do the heavy lifting.

Anticipation grows in the gaps between what’s known and what’s feared.


2. Show Consequences Before the Threat

You don’t need to introduce the villain immediately. Introduce the impact instead:

  • A village that’s already abandoned

  • A rival party that failed

  • An area warped by magic, corruption, or technology

This signals stakes without promising a specific kind of encounter. The players know something is wrong—but not exactly how it will play out.


3. Be Clear About Tone and Scope

Managing expectations starts before the campaign begins—and continues every arc.

Let players know:

  • Is this heroic fantasy, political intrigue, survival horror, or weird science-fantasy?

  • Are problems more likely to be solved with swords, schemes, or sacrifices?

  • Is retreat a valid option?

If a campaign is about hard choices and moral ambiguity, don’t let players assume every problem has a clean, heroic solution.


4. Avoid Overpromising Payoffs

It’s tempting to tease everything as world-shaking:

  • “This changes everything.”

  • “The fate of the realm depends on this.”

Use those sparingly.

If every mystery is framed as epic, players expect epic resolutions every time—and that’s exhausting for you and disappointing for them. Let some threads resolve quietly or personally. Those moments make the big payoffs hit harder.


5. Let Anticipation Change Based on Player Choices

If players avoid a threat, negotiate with it, or fail to stop it, let the world react.

Anticipation isn’t just about what you planned. It’s about watching players realize:

“Oh… this is still happening.”

That realization builds more tension than any monologue.


Tips for Players: Engaging Anticipation Without Writing the Ending

1. Treat Clues as Possibilities, Not Promises

When you hear a prophecy, rumor, or warning, remember:

  • NPCs can be wrong

  • Information can be biased

  • The world doesn’t owe you a specific outcome

Engage with the mystery instead of locking in a prediction. The fun is discovering how close—or wildly off—you were.


2. Let Your Character Be Curious, Not Certain

Characters who assume they know what’s coming often miss better story moments.

Ask questions in character:

  • “Why hasn’t anyone gone there and returned?”

  • “What aren’t they telling us?”

  • “What happens if we’re wrong?”

Curiosity invites the DM to deepen the world. Certainty shuts doors.


3. Accept That Not Every Build-Up Ends in a Fight

Sometimes anticipation leads to:

  • A negotiation

  • A tragedy

  • A revelation

  • A choice to walk away

That doesn’t mean the buildup was wasted. It means the story took a turn you didn’t expect—and that’s often the point of roleplaying games.


4. Separate Player Hype from Character Knowledge

It’s okay to be excited as a player—but remember what your character actually knows.

Leaning into uncertainty keeps tension alive and helps everyone stay immersed, especially when surprises hit.


5. Talk About Disappointment After the Session, Not During It

If something didn’t land the way you hoped, that’s valid—but mid-session frustration can kill anticipation at the table.

After the game:

  • Share what you expected

  • Ask what kind of story the DM is aiming for

  • Align expectations going forward

Anticipation thrives when communication is ongoing.


Shared Responsibility: Anticipation Is a Group Effort

The best anticipation isn’t scripted—it’s collaborative.

  • DMs create the sparks

  • Players fan them into flames

  • Everyone agrees on what kind of fire they’re building

When expectations are clear and curiosity is encouraged, even small moments can feel monumental.

Because in the end, anticipation isn’t about guaranteeing a payoff.

It’s about making the journey to that moment feel electric.

Thanks for reading. Until Next Time, Stay Nerdy!!

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Ted Adams

The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table top role player for over 30 years. I have played several iterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness as well as mnay others since starting Nerdarchy. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite board game is Betrayal at House on the Hill.

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